RE: [GD-General] Assistance with VTune results required
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From: Barstow J. <JBa...@uk...> - 2002-03-06 15:50:14
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> > hall.dll 35% > > > > That 35% in hall.dll breaks down to > > READ_PORT_ULONG > > and > > HalRequestlpi > > (among some others) > > A wild guess: "hall" ~= "hardware abstraction layer <something>" > > Another guess: the time is spent waiting for the graphics card to > complete some operations. I.e. your CPU has more graphics commands > for your GPU, but has to wait for the GPU input queue to have some > room before it can write the new commands. Meanwhile the GPU is busy > filling pixels. > > Try rendering to a smaller window to see if the time proportions > change. Sorry, I made a typo; it is indeed hal.dll (the kernal hardware abstraction layer) I ran the initial test @ 400 x 300 x 16bit windowed. I've subsequently disabled rendering altogether (the device->Present still operative) and sound and dplay and dinput, and the spike is still there. However, switching to fullscreen and the READ_PORT_ULONG disappears. (HalRequestlpi is still there.) |