Re: [GD-General] Arcade games' levels
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From: <cas...@ya...> - 2002-03-02 15:28:43
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Death Hunter wrote: > How are the levels in standard 3d arcade games modelled? Like Rayman2, MDK2, In MDK2 they used 3dsmax, you can find some articles about using 3dsmax for level design in www.gamasutra.com In our case we also use it, but in my opinion it is a pain in the ass. The most difficult thing is mapping the levels, with csg editors that's done automatically and with farly good results, then you can ajust (scale, translate and rotate) the texture coordinates. If somebody knows a method to do that in 3dsmax, please let me know... The problem of csg editors is that you have to clip overlapping brushes, remove invisible faces, etc. but if you don't care about that i'd recommend you quark. At Crytek we used a modified version of it, and everybody was really happy. Ignacio Castaño ca...@as... _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com |