Re: [GD-General] FPS style input Control
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From: Brian H. <bri...@py...> - 2002-02-09 04:05:34
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I'm really not trying to be flippant, but why not just clamp? if ( pitch += pitchAdjust > 90 ) pitch = 90; etc. At 10:00 PM 2/8/2002 -0600, Idahosa Edokpayi wrote: >Given control input with X and Y axes how do I use the axes to do FPS style >of control. I know about pitch and yaw but I would like to not have the >discontinuity at the poles, i.e. you can't look straight up or down. > >Idahosa Edokpayi > > > >_______________________________________________ >Gamedevlists-general mailing list >Gam...@li... >https://lists.sourceforge.net/lists/listinfo/gamedevlists-general >Archives: >http://sourceforge.net/mailarchive/forum.php?forum_id=557 |