Re: [GD-General] Practical Game Structure.
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From: Erwin de V. <er...@vo...> - 2002-01-16 00:18:51
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No, you're right about this. I've had the same problem before. Very annoying indeed. I just wanted to fix this asap, because it was taking a lot of time to display those damn warnings. It could be useful to merge several libraries into a single library though. Imagine a single shipping product for developers to use. Now YOU may want to split them in several pieces for convenience, but the end user doesnt want to know that! They dont like linking with 20 libraries at all! =) It should be an option though. (Like a lot of things!) Erwin ----- Original Message ----- From: "Stefan Boberg" <sbo...@te...> To: <gam...@li...> Sent: Tuesday, January 15, 2002 18:00 Subject: RE: [GD-General] Practical Game Structure. > > Let me guess... you have included the Common static lib as a > > dependency in your other static lib projects?? Don't :) > > Sorry, that got sent before I was finished!! Let me elaborate: in > Visual Studio, for some obscure reason it appears as though the > librarian/linker/whatever actually pulls in all object files from static > libraries that are in your dependency list for the Visual Studio project > and bundles them into your freshly created static library. God knows > why... I really can't see any scenario where that would be useful. > > Or perhaps I am just operating the machinery wrong? > > Cheers, > Stef! :) > -- > Stefan Boberg - R&D Manager, Team17 Software Ltd. > bo...@te... > > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > |