RE: [GD-General] Any suggestion on aircraft geometry modeling?
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From: Tom F. <to...@mu...> - 2002-01-15 12:48:46
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I'm pretty sure there was a discussion a while back about this sort of thing with animated people - check the archives. We were discussing the best way to bias the error metric (I think we all used QEM) for edges between two vertices that were in different bones. My solution was brute-force - put the model in every known frame of animation, find the error of that edge for each frame, and take the worst. There were various slightly cheaper methods discussed as well. Tom Forsyth - Muckyfoot bloke. What's he up to now (and can I have a go)? http://www.eidosinteractive.com/downloads/search.html?gmid=86 > -----Original Message----- > From: Jamie Fowlston [mailto:ja...@qu...] > Sent: 15 January 2002 11:44 > To: gam...@li... > Subject: RE: [GD-General] Any suggestion on aircraft geometry > modeling? > > > The standard way, to the best of my knowledge, is to split > the object into > its movable pieces, and LOD (however you wish) them independently. > > I've considered a LOD system where lower LODs use a subset of > the vertices > in the higher LODs, and you keep track of the duplicates, so > you can modify > the various copies (and probably spread modification costs > over several > frames), but never actually done it.... > > Note that I have no experience in aircraft in games :) > > Jamie > > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Zhou Haidong > Sent: 15 January 2002 07:00 > To: gam...@li... > Subject: [GD-General] Any suggestion on aircraft geometry modeling? > > > Hi, > I'm using VIPM for my 3D aircraft geometry > modeling. Everything worked fine until I wanted > to make the elevators movable. Because for each > aircraft model, there can be several instances, > and their elevators will normally have different > deflection. > Any suggestion or material on how others > do their aircraft geometry modeling and > instancing? > > Thanks in advance! > > Zhou Haidong > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > |