RE: [GD-General] Any suggestion on aircraft geometry modeling?
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From: Jamie F. <ja...@qu...> - 2002-01-15 11:44:15
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The standard way, to the best of my knowledge, is to split the object into its movable pieces, and LOD (however you wish) them independently. I've considered a LOD system where lower LODs use a subset of the vertices in the higher LODs, and you keep track of the duplicates, so you can modify the various copies (and probably spread modification costs over several frames), but never actually done it.... Note that I have no experience in aircraft in games :) Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Zhou Haidong Sent: 15 January 2002 07:00 To: gam...@li... Subject: [GD-General] Any suggestion on aircraft geometry modeling? Hi, I'm using VIPM for my 3D aircraft geometry modeling. Everything worked fine until I wanted to make the elevators movable. Because for each aircraft model, there can be several instances, and their elevators will normally have different deflection. Any suggestion or material on how others do their aircraft geometry modeling and instancing? Thanks in advance! Zhou Haidong _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general |