Re: [GD-General] The D Programming Language
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From: Thatcher U. <tu...@tu...> - 2001-12-27 20:11:02
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On Dec 27, 2001 at 01:26 -0500, Patrick M Doane wrote: > > - While modern garbage collectors can be very efficient, I still worry > that they may not be appropriate for gaming. I will be interested to see > the results of Chris Hecker's work with OCaml, which has an excellent GC > implementation. The D programming language might want to consider memory > management via regions. This can be a good compromise for realtime > applications. IMO the time for real GC in game engines is just about ripe. Reference counting via smart pointers is not unheard of in C++ game engines, and and OCaml-like GC should be a big improvement over ref counting. -- Thatcher Ulrich <tu...@tu...> http://tulrich.com |