RE: Design of STL was RE: [GD-General] Eiffel
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From: Idahosa E. <ida...@sw...> - 2001-12-24 23:53:49
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Actually I like Brian's way.. that sounds like a company I could actually get a job at, rather than one that demands "experience"! Which is a little difficult because to get a job you have to have "experience", but to have "experience" you have to get a job... But that is really an excuse :) -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Brian Hook Sent: Monday, December 24, 2001 5:01 PM To: gam...@li... Subject: RE: Design of STL was RE: [GD-General] Eiffel > This may work well in smaller environments, but when you > have to work in larger teams having a standard that is well > documented is absolutely necessary. So document your internal frameworks. I'm not sure how this is any different than the other internal frameworks a company with a large team has internally developed. > Do you want to teach new > hires your custom collections classes or do you simply look > for programmers with experience with STL? I look to hire smart people. Pre-existing knowledge of an API or language is pretty much irrelevant. As long as they're smart and understand how to program, everything else is just a detail that should be learned almost trivially quickly. The only exception is when I'm hiring someone for their specific domain knowledge (e.g. a porting specialist). > To me it's about > being more productive in order to make a better games... Right, which is how this whole thread started =) > building technology because you don't like underscores. =) No, it's building technology because you WANT to be productive, and the pre-existing tools aren't conducive to that. Brian _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general |