[GD-General] STL
Brought to you by:
vexxed72
From: Idahosa E. <ida...@sw...> - 2001-12-24 15:02:37
|
Ahhhh! Well maybe the version you were using was convoluted, difficult to debug, etc.. I guess part of tee problem is that I was trained on C++ first and so C++ naturally makes a lot of sense since it was the first language I ever used. Maybe if you have existing libraries of code you use for data structures then the STL is not for you, but for people who don't (ME!) it is very handy, and honestly I have not had any bugs that I can recall, that were really the fault of the STL AND I use the original version of the STL that comes with VC++ 6 which is reputed to be one of the worst versions there is. -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Brian Hook Sent: Saturday, December 22, 2001 11:09 AM To: gam...@li... Subject: Re: [GD-General] Eiffel At 10:08 AM 12/21/2001 -0500, Thatcher Ulrich wrote: >but IMHO the STL stinks as far as usability goes. THANK you for saying that. I'm so tired of people going on and on about how great STL is (it's probably the #1 validation of C++ and templates I've seen), when in fact IT'S NOT THAT GOOD. It's convoluted, difficult to debug, has bizarre syntax, takes forever to compile, generates tons of warnings, requires third party implementations for stability. The only reason people dig on it is that they didn't have to write it. Someone should sift through the STL source code some time then come back and tell me it's GOOD. The primary advantage is that if you need a List or a Map you can just use STL without having to reroll it, but since I have that stuff lying around anyway, it doesn't bother me. Brian _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general |