RE: [GD-General] dev environments
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From: Philip H. <ph...@me...> - 2001-12-24 11:20:02
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> > Similarly there's many types of game where it's inefficient to run > > cross platform on the Mac. > > Having done quite a bit of cross development work for > Mac/Windows, what types of games do you think are not > appropriate on the Mac? I'm not disputing the claim - just > curious about your opinions. I didn't phrase that very well, specifically I mean most console games. > Absolutely - one really nice tool I used in the past was > Resourcerer. It provided an environment for editing data > structures that only required a simple definition of how that > structure should be represented on disk. That, combined with > a spreadsheet for raw data, provided almost all the tooling > we needed for game development. Sounds interesting, was this a Mac tool? > > Given that we're considering porting a couple of titles to > the Mac I > > may have the opportunity to try out your suggestions in the future. > > Will this be OS X only or will you support older versions of > the OS? Many modern games do not port well to older Mac OS > versions. This is especially true for games that rely on > virtual memory and file i/o performance. It will be modern Macs only although I couldn't tell you exactly which ones yet :) Phil |