RE: [GD-General] dev environments
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From: Philip H. <ph...@me...> - 2001-12-24 11:10:50
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> Mostly interface building and maintenance issues (once you build the > interface, you can change it later trivially as long as you > adhere to the > MVC paradigm...I never found AppWizard to be nearly as good in that In that case it probably wouldn't benefit me as much as it does you. I don't find MFC gets in the way, building and maintaining the GUI for the tools is a relatively small part of tool development for me. > >Similarly there's many types of game where it's inefficient to run > >cross platform on the Mac. > > Er, maybe console games, Exactly, I didn't phrase that very well, sorry. > >That depends entirely on your GUI library, if the desktop > can give you > >lots of windows or high resolution then what's to stop the > game doing > >the same? > > Most games create a single window and operate within it. Windows > specifically is architected around the MDI paradigm so > writing multi-window > apps that don't exist inside a parent workspace is not commonly done > (obviously it CAN be done, but most sample code and docs > don't go out of > their way to illustrate this). Windows has been moving away from MDI for some time (Word defaults to non-MDI mode for example) and there is a lot of support but as you say it's not publicised very well. I suspect Windows users are used to MDI so want to stick to it. Phil |