RE: [GD-General] dev environments
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From: Patrick M D. <pa...@wa...> - 2001-12-23 22:13:31
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On Sun, 23 Dec 2001, Brian Hook wrote: > So porting between the two should be trivial, given code that is reasonably > portable to begin with. If you're hardcoding calls to Win32 or DSound, > well, yeah, you're asking for trouble. For the most part, the code can be factored around such calls or even a wrapper around the Mac OS can be built. The biggest offender I've seen is DirectPlay. While some innovate hackers have built a compatible implementation of DirectPlay, it doesn't take much effort from Microsoft to break that work. If you care about portability, implement TCP/IP support using WinSock. Patrick |