RE: [GD-General] dev environments
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From: Brian H. <bri...@py...> - 2001-12-21 23:42:49
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> Even when you take into consideration that everyone would > need Macs to use the tools and PCs (or PS2 etc.) to run the game? Well, ideally the game is written in a cross platform fashion so you could run it on Mac or PC. Even so, obviously the ROI depends on the number of team members. With a 100 person team, then the cost of Macs per person might be larger than the incremental cost of suffering through C++ and MFC. With a 10 person team, the Macs gotta be cheaper. > Personally, I'd rather build the tools into the game using a > GUI library. It saves all that messing around with stand > alone tools :) This is fine, when it works, but there are many types of tools where it just doesn't fit within the game. Tools that need lots of forms entry, database manipulation, large surface area (e.g. multiple monitors, lots of open windows, 1600x1024 resolution, etc.). Brian |