Re: [GD-General] Eiffel
Brought to you by:
vexxed72
From: Thatcher U. <tu...@tu...> - 2001-12-19 22:45:58
|
On Dec 19, 2001 at 01:04 -0800, Brian Hook wrote: > > I won't bore you folks with my typical rant about how languages kinda > suck, and development environments suck even worse, and how the two > really need to be the same thing (yeah, I know, SmallTalk...), but > instead I'll just ask: anyone here actually use Eiffel relatively > recently for any projects, and if so, what did you think about it? You probably have these links already, but: Somebody using Eiffel for games (I just downloaded and built it, but the samples are super basic; none of them is an actual game): http://jegl.sourceforge.net/ A student game-development contest at Stanford; the third-place project used OCaml, and maybe there are some other oddball languages in there: http://graphics.stanford.edu/courses/cs248-videogame-competition/cs248-00/ SDL has a lot of different language bindings, so you might find some interesting stuff in these links: http://www.libsdl.org/languages.html > I don't want this to become a flame fest about languages, but I'm not > averse to intelligent discussion on the pros/cons of choosing a language > and environment to enhance software robustness, stability and > maintainability. I'm full of opinions and theories, like everyone else I'm sure. My semi-educated impression is that OCaml is the paragon of advanced features, Dylan is the modern heir to the Common Lisp heritage, Haskell is hardcore functional, Eiffel is hardcore OO, and Java/C# is the half-measure we're all going to be using instead. -- Thatcher Ulrich <tu...@tu...> http://tulrich.com |