RE: [GD-General] Architecture Design
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From: Philip H. <ph...@me...> - 2001-10-08 17:15:05
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> More than a couple days of design work on any one "section" of code is > overkill, IMO. Agreed. > One thing I did want to point out from earlier in the thread is that I > think that *game* design documents (as opposed to *code* design docs) > are very useful to have fleshed out early in the project. I agree that > huge sections will be axed by the "reality police" (read: programmers), > but they can be invaluable for doing requirements analysis of game > systems. Does anyone else find it interesting that so many people are in favour in documenting a game design to help communication, make sure everyone is working towards the same goal and to show up possible technical problems but very few people advocate technical documentation to help communication, make sure everyone is working towards the same goal and to show up possible technical problems? Philip Harris |