RE: [GD-General] Architecture Design
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From: Tom N. <t.n...@vr...> - 2001-10-08 11:39:05
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Hi, Even if you split up the work and just piece things together later on, I think at least _some_ design work is necessary. At the very least, shouldn't the project lead have an overview of how everything works? We don't get excessively formal about the design process either, but we do use UML class diagrams as a means of communication. I find the diagrams to be very helpful when trying to explain ideas to other team members (or the other way around). You _do_ occasionally discuss your code with your fellow team members, don't you? - Tom > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Erwin de Vries > Sent: Monday, October 08, 2001 12:50 > To: gam...@li... > Subject: Re: [GD-General] Architecture Design > > > I've never heard of this as well. I know the drill, but its > simply not worth it in most cases. For some cases it might > be, but generally there is no need for formal diagrams in > those cases. (IMO) > > Erwin > > (ARGH! Damn reply issues!) > > ----- Original Message ----- > From: "Jamie Fowlston" <ja...@qu...> > To: <gam...@li...> > Sent: Monday, October 08, 2001 12:14 > Subject: RE: [GD-General] Architecture Design > > > > People design code? :) > > > > Sorry, in my experience, there's some division of tasks (someone > > writes renderer, physics, whatever), then it gets glued > together. Very > > little design work.... > > > > Jamie > > > > -----Original Message----- > > From: gam...@li... > > [mailto:gam...@li...]On > Behalf Of > > Parveen Kaler > > Sent: 07 October 2001 23:10 > > To: gam...@li... > > Subject: [GD-General] Architecture Design > > > > > > Just a little bit of a survey. After the gameplay and > story of a game > > has been somewhat fleshed out, what kind of techniques do > you guys use > > to design the code? I'm assuming everyone uses diagrams > such as ORDs, > > ERDs, and DFDs or some variant. Is this true? How detailed do you > > guys get? > > > > Does anyone get hardcore and actually use UML and tools > like Rational > > Rose? Are there people out there who have worked on both game > > projects > and > > common desktop applications? How did the design techniques > differ, if > > at all? > > > > Parveen > > > > > > _______________________________________________ > > Gamedevlists-general mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > > > > > _______________________________________________ > > Gamedevlists-general mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > > > > > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > |