Re: [GD-General] Architecture Design
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From: Erwin de V. <er...@vo...> - 2001-10-08 11:20:46
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I've never heard of this as well. I know the drill, but its simply not worth it in most cases. For some cases it might be, but generally there is no need for formal diagrams in those cases. (IMO) Erwin (ARGH! Damn reply issues!) ----- Original Message ----- From: "Jamie Fowlston" <ja...@qu...> To: <gam...@li...> Sent: Monday, October 08, 2001 12:14 Subject: RE: [GD-General] Architecture Design > People design code? :) > > Sorry, in my experience, there's some division of tasks (someone writes > renderer, physics, whatever), then it gets glued together. Very little > design work.... > > Jamie > > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Parveen Kaler > Sent: 07 October 2001 23:10 > To: gam...@li... > Subject: [GD-General] Architecture Design > > > Just a little bit of a survey. After the gameplay and story of a game has > been somewhat fleshed out, what kind of techniques do you guys use to > design the code? I'm assuming everyone uses diagrams such as ORDs, ERDs, > and DFDs or some variant. Is this true? How detailed do you guys get? > > Does anyone get hardcore and actually use UML and tools like Rational > Rose? Are there people out there who have worked on both game projects and > common desktop applications? How did the design techniques differ, if at > all? > > Parveen > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > > _______________________________________________ > Gamedevlists-general mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-general > > |