RE: [GD-General] Architecture Design
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From: Jamie F. <ja...@qu...> - 2001-10-08 10:15:00
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People design code? :) Sorry, in my experience, there's some division of tasks (someone writes renderer, physics, whatever), then it gets glued together. Very little design work.... Jamie -----Original Message----- From: gam...@li... [mailto:gam...@li...]On Behalf Of Parveen Kaler Sent: 07 October 2001 23:10 To: gam...@li... Subject: [GD-General] Architecture Design Just a little bit of a survey. After the gameplay and story of a game has been somewhat fleshed out, what kind of techniques do you guys use to design the code? I'm assuming everyone uses diagrams such as ORDs, ERDs, and DFDs or some variant. Is this true? How detailed do you guys get? Does anyone get hardcore and actually use UML and tools like Rational Rose? Are there people out there who have worked on both game projects and common desktop applications? How did the design techniques differ, if at all? Parveen _______________________________________________ Gamedevlists-general mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-general |