[GD-General] Lightwave Object Loader
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From: Chris B. <Chr...@ma...> - 2001-09-18 05:07:49
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I'm building a lightwave object loader. Things are going well generally though I am having some problems. The texture projections are causing some problems for me to understand. Lightwave seems to be able to texture with planar, cubic, spherical and UV texturing. I'm not a great artist and don't know the tools very well. I have used editors in the past that allowed me to Move, rotate and scale textures. Based on this I would assume that UV texturing would be the only useful format for me as most of my textures will need to be moved around to align properly to the edges and most polygons are not axis aligned. Is this an incorrect assumption? Have I misunderstood the power of the other methods that only seem useful for axis aligned planes? If I'm correct and I really do need to use UV texturing, is it true that all Lightwave polygons will need a Named UV surface? All 1000 of them? I've read the documents from the lightwave SDK over and over but I can't see how this will be viable for artists so I must be reading it incorrectly. Does anyone have experience with this? Many thanks Chris |