Re: [GD-Linux] ANN: Candy Cruncher for Linux shipped
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From: Jan E. <ch...@in...> - 2002-02-27 10:06:23
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On Tue, 26 Feb 2002, Mark Collins wrote: >On Tuesday 26 February 2002 9:22 pm, Ryan C. Gordon wrote: >> Astonishing. >> >> "a slightly more compact install system" is to stick it in a tarball, in >> which case the complaint will be, "nice download size, but what do I do >> with this tar.bz2 file?" >> >> If I take the graphical installer out, I'll get bitching that there's only >> a text-based installer. If I take the text-based installer out, I'll get >> bitching that the graphical one doesn't work with the version of GTK+ on >> their system. >> >> Why don't people complain that there isn't a unified way to do ANYTHING in >> Linux instead? That would solve the problem much better...we could remove >> half of SDL's code, and 75% of the installer system. > >If it was a 10MB downoad, and only 1MB of the total download was used by the >installer, then it wouldn't be a problem, but that's not the case. A third of >the total downoad isn't required to run the game, that's the problem. Quit whining. Is it such a big deal? I assume you downloaded the package in 30 seconds anyway? What does a few seconds/minutes more matter? Nobody whines about downloading some 150Mb test version of Wolfenstein or similar Windows games... >Better options for distrobution of such a small package would be RPMs (and >debs). Debs are horrible to create. >Some people are still on a system that limits the total amount of data they >can download (many Universities, for example, have IP quotas)... I assume that if you can't download 1 extra Mb on your university, you shouldn't be downloading a game at all, but instead save the precious bandwidth for study-related stuff... -- And it came to pass that in time the Great God Om spake unto Brutha, the Chosen One: "Psst!" -- Terry Pratchett, Small Gods |