Re: [GD-Linux] ANN: Candy Cruncher for Linux shipped
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From: Steve B. <sjb...@ai...> - 2002-02-27 01:30:04
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"Ryan C. Gordon" wrote: > > > Better options for distrobution of such a small package would be RPMs (and > > debs). > > RPMs make the game unaccessible (without annoyance) to Slackware, BSD, > and Debian users. An RPM for RedHat may cause problems for Mandrake and > SuSE users. DEBs make it unaccessable everywhere but Debian. > > This solution works everywhere. Well - so would a simple tarball. > > Some people are still on a system that limits the total amount of data they > > can download (many Universities, for example, have IP quotas)... > > ...but if it was a ten meg game with a one meg installer, it would be > alright, apparently. > > In a world plagued with porn sites, spam, and Morpheus, are Universities > REALLY busting people's balls over a 3.8 megabyte download? I doubt it - but if you have a 56Kb modem that actually runs at 19.2Kb (as mine did before I got DSL) - and especially if you live somewhere where you pay per byte downloaded (eg Germany - UK (no free local calls) - etc) - then an extra 1Mb adds about 10 minutes to the download time and actually costs who-knows-what money. ----------------------------- Steve Baker ------------------------------- Mail : <sjb...@ai...> WorkMail: <sj...@li...> URLs : http://www.sjbaker.org http://plib.sf.net http://tuxaqfh.sf.net http://tuxkart.sf.net http://prettypoly.sf.net http://freeglut.sf.net http://toobular.sf.net http://lodestone.sf.net |