Re: [GD-Linux] ANN: Candy Cruncher for Linux shipped
Brought to you by:
vexxed72
From: Mark C. <me...@th...> - 2002-02-26 23:50:40
|
On Tuesday 26 February 2002 9:22 pm, Ryan C. Gordon wrote: > Astonishing. > > "a slightly more compact install system" is to stick it in a tarball, in > which case the complaint will be, "nice download size, but what do I do > with this tar.bz2 file?" > > If I take the graphical installer out, I'll get bitching that there's only > a text-based installer. If I take the text-based installer out, I'll get > bitching that the graphical one doesn't work with the version of GTK+ on > their system. > > Why don't people complain that there isn't a unified way to do ANYTHING in > Linux instead? That would solve the problem much better...we could remove > half of SDL's code, and 75% of the installer system. If it was a 10MB downoad, and only 1MB of the total download was used by the installer, then it wouldn't be a problem, but that's not the case. A third of the total downoad isn't required to run the game, that's the problem. Better options for distrobution of such a small package would be RPMs (and debs). Some people are still on a system that limits the total amount of data they can download (many Universities, for example, have IP quotas)... === Mark 'Nurgle' Collins Lead Author - Linux Game Programming (Premiere Press) Author - Advanced AI Game Development (WordWare) Email: me...@th... Phone: +44 7761 774 152 Email: nu...@is... Spam: sp...@th... |