Re: [GD-Linux] signals and exceptions
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From: D. S. <st...@id...> - 2001-11-15 23:54:40
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Daniel Vogel wrote: > > > Shouldn't you be able to do this from a signal handler as well? I do that, > > although very simplistic. It adds a few extra stackframes, but those can > > be ignored. > > We already have all this "nice" code doing this and printing out extended > backtraces (together with extra information we put on the stack) that relies > on unwinding the stack and I thought I could easily get that to work on > Linux without our current setjmp/ longjmp approach. I am curious what kind of extra information you were dumping, aside from stack frame and arguments? And what means you were using to track these extra items (beyond function names)? D. Stimits, st...@id... > > Mind sharing your code? I guess I'm just a bit too confused now to see > obvious solutions :) > > - Daniel Vogel, Programmer, Epic Games Inc. > > _______________________________________________ > Gamedevlists-linux mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-linux |