RE: [GD-Linux] Intel's C++ compiler
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From: Daniel V. <vo...@ep...> - 2001-11-13 08:57:00
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icc is well documented but for those who don't want to browse the 361 page pdf here is a small summary of differences gcc: 1. -export-dynamic 2. -fPIC -shared -Wl,-soname,$SONAME 3. #if __GNUG__ icc: 1. -Qoption,link,--export-dynamic 2. -KPIC -shared -Qoption,link,-soname,$SONAME 3. #if __ICC BTW, icc supports #pragma pack and -Zp[n] which should make porting from Windows easier :) - Daniel Vogel, Programmer, Epic Games Inc. > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...]On Behalf Of > Daniel Vogel > Sent: Tuesday, November 13, 2001 2:34 AM > To: gam...@li... > Subject: RE: [GD-Linux] Intel's C++ compiler > > > Nope, I'm wrong. It seems to use ld for linking. > > - Daniel Vogel, Programmer, Epic Games Inc. > > > -----Original Message----- > > From: gam...@li... > > [mailto:gam...@li...]On Behalf Of > > Daniel Vogel > > Sent: Monday, November 12, 2001 11:04 PM > > To: gam...@li... > > Subject: RE: [GD-Linux] Intel's C++ compiler > > > > > > > Does it have its own linker? If not what are the link times like? > > > > Yes (or I at least think it does have it's own linker). It feels a bit > > faster than with gcc but linking time never was an issue with the Unreal > > engine as opposed to *cough*SC3K*cough* ;-) > > > > - Daniel Vogel, Programmer, Epic Games Inc. > > > > > > _______________________________________________ > > Gamedevlists-linux mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-linux > > > > _______________________________________________ > Gamedevlists-linux mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-linux > |