Re: [GD-Windows] OPCODE and LSS-vs-triangle
Brought to you by:
vexxed72
From: Pierre T. <p.t...@wa...> - 2003-06-12 21:54:05
|
>Anyway, my question for you is where you found LSS-triangle collision >code, which you talk about in the notes about Opcode. I looked at >Magic Software, and they actually don't provide that. I want to get >some readable code to show a particular stick-in-the-mud around the >office that it truly is easier to use LSS-tri intersection that >returns time of earliest intersection, than first moving the sphere >and then detecting what happened and trying to patch it up from >there (complete with tunneling through walls and everything). Let me reply to the list as well, just to make it clear : - The LSS-triangle collision code really comes from Magic Software. It's actually a segment-triangle distance query. - Before you tell me this doesn't give the earliest time of intersection, let me point out some code that does : http://www.three14.demon.nl/ . There was a bug in his code but I reported it to the author some weeks ago so it should be fixed now. Pierre |