RE: [GD-Windows] VC++ lag
Brought to you by:
vexxed72
From: Gareth L. <GL...@cl...> - 2003-06-12 13:05:27
|
Delete your .opt file, normally solves that. It's checking for dependancies and something go screwed up ( I guess ) > -----Original Message----- > From: Pierre Terdiman [mailto:p.t...@wa...] > Sent: 12 June 2003 23:04 > To: gam...@li... > Subject: [GD-Windows] VC++ lag > > > Hi, > > Is there any particular reason why VC++ should lag like hell > before starting > compiling ? The scenario is : > - W2K / VC++ 6 / SP5 / brand new machine > - I press F5 or F7 to compile > - Between 30 and 60 seconds later compilation actually starts > (before, VC++ > just doesn't respond) > > It doesn't happen all the time. This is extremely annoying, > especially when > it stops 1 second after compilation has started, to report a > missing ";" > ....... > > Another question while I'm at it : > > I use a "subst" command to create a virtual drive where my > project lies, say > "Y:". This maps a real location somewhere on the D: drive (at > work), or > somewhere on C: (at home). Using a virtual drive allows me to use some > hardcoded paths in various places. > > Usually, when I select a file in VC++ (the source tree on the > left), it > opens "Y:\SomeDir\SomeFile.cpp", which is what I want. > However, *sometimes* > it decides to open "C:\RealLocation\SomeDir\SomeFile.cpp" > instead, i.e. it > uses the real path. The trouble is, of course, when I use the backuped > project on the other machine, it doesn't find the file > anymore (since it's > now on D:), and the usual message box pops up to say that VC > has been unable > to re-open some of the project files. > > I'd like to know why it sometimes feels like using the real path names > instead of subst'ed ones. > > Pierre > > > > > ------------------------------------------------------- > This SF.NET email is sponsored by: eBay > Great deals on office technology -- on eBay now! Click here: > http://adfarm.mediaplex.com/ad/ck/711-11697-6916-5 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |