Re: [GD-Windows] More multimon
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From: Adrian C. <ce...@ce...> - 2003-03-31 18:48:28
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I wonder gow the Matrox drivers solve this - I know that Serious Sam had an option to render on two displays simmultaneously using when some Matrox c ----- Original Message ----- From: "Eero Pajarre" <epa...@ko...> To: <gam...@li...> Sent: Monday, March 31, 2003 12:45 PM Subject: Re: [GD-Windows] More multimon > Brian Hook wrote: > > > > > > This is also a good point. I don't mind the multimon hacking about, > > but the nVidia "I'm just a big wide monitor as far you're concerned" > > thing is kind of annoying because it's probably the single most > > prevalent multimon config out there. > > > > > > I was extremely happy when I tried and found this working on a > Windows XP machine. Considering Microsoft support for OpenGL > I don't know how I would be able to get fullscreen HW-accelerated > (OpenGL) graphics for both projectors without it. > > > Eero > > > > > > ------------------------------------------------------- > This SF.net email is sponsored by: ValueWeb: > Dedicated Hosting for just $79/mo with 500 GB of bandwidth! > No other company gives more support or power for your dedicated server > http://click.atdmt.com/AFF/go/sdnxxaff00300020aff/direct/01/ > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > > |