RE: [GD-Windows] memory leak?
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From: Andrew G. <ag...@cl...> - 2002-11-07 19:57:35
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Yeap, the importance of having identical (modulo hideous CRT bugs) memory allocation behaviour across platforms can't be understated. Also if you're working on consoles then a custom memory manager is pretty much vital, even small degrees of fragmentation can really hurt you. Andy @ Climax Brighton > -----Original Message----- > From: Brian Hook [mailto:bri...@py...] > Sent: 07 November 2002 19:15 > To: gam...@li... > Subject: RE: [GD-Windows] memory leak? > > > > I've found tools like Purify to be more thorough than > > anything I could write myself, however. > > BoundsChecker et. al. do provide some facilities such as API > verification and stack corruption that are hard to roll on your own > transparently, but writing your own still gives you a lot more > flexibility than going off-the-shelf. And mine just > automatically works > with all my projects and doesn't incur any special startup tasks or > overhead. > > More importantly, writing your own will give you a solution that's > cross-platform and works in any environment. If you have a > leak that's > manifesting on Linux but not Windows then it can be kind of > frustrating > trying to find it. > > Brian > > > > ------------------------------------------------------- > This sf.net email is sponsored by: See the NEW Palm > Tungsten T handheld. Power & Color in a compact size! > http://ads.sourceforge.net/cgi-bin/redirect.pl?palm0001en > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |