[GD-Windows] GetAsyncKeyState / DI
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From: Pierre T. <p.t...@wa...> - 2002-11-05 12:15:59
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Say I have an app that just uses "simple" inputs : - standard mouse messages - GetAsyncKeyState() for keys i.e. no special devices such as force feedback joysticks, etc (or even, no joystick at all) Is there any advantages to use DirectInput instead ? What would be the benefits in my case ? (It looks to me like it wouldn't be better, but maybe I'm misssing something) Pierre |