Re: [GD-Windows] Strict ANSI and <windows.h>
Brought to you by:
vexxed72
From: Kent Q. <ken...@co...> - 2002-11-04 02:29:50
|
Sunday, November 3, 2002, 4:42:47 PM, gamedevlists-windows-admin wrote: > "Grills, Jeff" <jg...@so...> writes: >> Anyone have a solution for that, but has no runtime impact? > Its only an issue when you reuse loop variables in multiple loops > within the same scope. For that situation I'm content to declare the > loop variable in a separate statement right before the first loop that > uses it. Or you can simply invent a new loop variable each time. When we realized this was going to be a problem with some code we were working on, we just made a policy of trying to invent new variable names for each loop. It handles the problem pretty neatly. Kent -- Kent Quirk, CTO, CogniToy ken...@co... http://www.cognitoy.com |