RE: [GD-Windows] Strict ANSI and <windows.h>
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From: Grills, J. <jg...@so...> - 2002-11-03 22:33:24
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Our project builds under Linux using g++ and Windows using MSVC. It's fairly common for someone to check in code that builds in g++ but fails to compile in MSVC due to this issue. But I still don't want to disable that warning. I guess I want too much, oh well. j -----Original Message----- From: Rich [mailto:leg...@xm...] Sent: Sunday, November 03, 2002 3:43 PM To: gam...@li... Subject: Re: [GD-Windows] Strict ANSI and <windows.h> In article <9EA...@ma...>, "Grills, Jeff" <jg...@so...> writes: > Anyone have a solution for that, but has no runtime impact? Its only an issue when you reuse loop variables in multiple loops within the same scope. For that situation I'm content to declare the loop variable in a separate statement right before the first loop that uses it. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net> ------------------------------------------------------- This SF.net email is sponsored by: ApacheCon, November 18-21 in Las Vegas (supported by COMDEX), the only Apache event to be fully supported by the ASF. http://www.apachecon.com _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |