RE: [GD-Windows] Windows GUI grid control
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From: Jacob T. (C. D. Ltd) <Ja...@Co...> - 2002-10-30 08:44:22
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Thank you for all the suggestions did find some source code for good grid apps but after looking at them, we have decided to use a tree control because the tree control is a better match to the data we want to edit (and we are much more experienced at using tree controls so it will be quicker to use a tree control rather than learn about new things. In this instance time is more important than knowledge :-( ). Jake -----Original Message----- From: Ivan-Assen Ivanov [mailto:as...@ha...] Sent: 28 October 2002 12:54 To: GDWindows Subject: Re: [GD-Windows] Windows GUI grid control I would suggest taking a look at one of the many available (often inexpensive) ActiveX grid controls. They are really easy to use from VB, but using them from C++ is definitely possible (just some annoying marshalling of parameters into Automation- compliant types) - ATL is heavily recommended. our VB guru recommends VSFlexGrid 7 or #Grid (nothing to do with C#). regards, Assen ----- Original Message ----- From: "Jacob Turner (Core Design Ltd)" <Ja...@Co...> To: <gam...@li...> Sent: Monday, October 28, 2002 2:33 PM Subject: [GD-Windows] Windows GUI grid control > Anybody got any pointers to a windows GUI grid control. > > We want to have a grid display (e.g. like excel) 4 columns wide but variable > number of rows and each element of the grid is a drop-down list box (i.e. > you can choose from a drop-down menu ) > > Apologies if the terminology is not correct but not sure what the names are > for the windows controls > > Cheers > > Jake > ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |