RE: [GD-Windows] Windows paints my window!
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From: Andrew G. <ag...@cl...> - 2002-09-11 18:23:03
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I found doing Pump message loop TestCoopLevel Lock/Load/Unlock Between each resource and handling errors accordingly got rid of these ctrl+alt+del crashes on nvidia hardware. I may just have been lucky however. Andy @ Climax Brighton -----Original Message----- From: Javier Arevalo [mailto:ja...@py...] Sent: 11 September 2002 18:39 To: gam...@li... Subject: Re: [GD-Windows] Windows paints my window! [I moved most of this stuff to the DXList] Rich <leg...@xm...> wrote: >> There is an issue between some drivers and the D3D runtime which >> will cause D3D to return invalid pointers when you lock resources. >> This is apparently not fixable in the drivers, so it has to be >> worked around in the app. > the workaround was to be more picky about when and where you call into > Windows. So, bottom line: should PeekMessage() be called or shouldn't it while loading video resources? We're going to try commenting it out (since the window white effect was successfully removed by the hollow brush) and see if it happens less often. Javier Arevalo Pyro Studios ------------------------------------------------------- In remembrance www.osdn.com/911/ _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=555 |