Re: [GD-Windows] Windows paints my window!
Brought to you by:
vexxed72
From: Rich <leg...@xm...> - 2002-09-11 16:25:26
|
In article <9EA...@ma...>, "Grills, Jeff" <jg...@so...> writes: > There is an issue between some drivers and the D3D runtime which will cause > D3D to return invalid pointers when you lock resources. This is apparently > not fixable in the drivers, so it has to be worked around in the app. We > see this a lot filling dynamic vertex buffers. You can use IsBadWritePtr() > or some other exception handling technique to deal with this. Hopefully DX9 > will fix this. I thought this was discussed on the DirectXDev list a while back -- the workaround was to be more picky about when and where you call into Windows. -- Ask me about my upcoming book on Direct3D from Addison-Wesley! Direct3D Book <http://www.xmission.com/~legalize/book/> izfree: Open source tools for Windows Installer <http://izfree.sourceforge.net> |