Re: [GD-Windows] More timer fun!
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From: Javier A. <ja...@py...> - 2002-09-04 10:02:48
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Barstow Jason <JBa...@uk...> wrote: > Perhaps we could persuade gfx card manufacturers to add a decent high > precision low latency clock to their cards. > Could be exposed via D3D API or other. PC's lack of a way to synchronize to the vertical retrace (despite being spec'd in EGA or VGA, don't remember) has been in place long enough that I can't imagine something like you describe. In any case, 3D hardware is not the place where to look for game logic timing information: the app needs time information even if it hasn't initialized the rendering engine (think dedicated servers), or while it's minimized (device lost), etc etc. Javier Arevalo Pyro Studios |