RE: [GD-Windows] Image formats (was [Algorithms] Scrolling starfield)
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From: Matt N. <mat...@ni...> - 2002-08-06 15:10:04
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> -----Original Message----- > From: brian hook [mailto:bri...@py...]=20 > Sent: 31 July 2002 16:11 > To: gam...@li... > Subject: Re: [GD-Windows] Image formats (was [Algorithms]=20 > Scrolling starfield) >=20 >=20 > > What formats are people using for images these days? We're currently > using > > TGA which "suffices" but isn't great due to Adobe less than=20 > embracing > the > > concept of alpha channels. >=20 > Photoshop 7 completely and utterly broke TGA support, but you can=20 > supposedly go back and get the TGA exporter from PS6 and copy=20 > up to PS7=20 > and it starts working again. >=20 > This is OT, but damn, Adobe has the most piss poor attitude I've ever=20 > seen. When this TGA screwup was brought to their attention, their=20 > response was three fold: >=20 > - testers should have pointed it out to them, hence it's not=20 > their fault >=20 > - no one mentioned that alpha was being used "that way" (for games) >=20 > - using alpha channel "that way" is clearly against the spec,=20 > and game=20 > developers are relying on "broken" behaviour (i.e. TGA=20 > support in PS up=20 > through PS6), so it's really their fault >=20 Isn't the way the alpha channel is used for games also the way alpha = channels in PNGs work on the web? Now that Mozilla supports PNGs with = alpha correctly I'd have thought that it would be quite an important = thing for Photoshop to support properly. Perhaps pointing this out to = them might give them more incentive to fix things? Matt. --- Outgoing mail is certified Virus Free. Checked by AVG anti-virus system (http://www.grisoft.com). Version: 6.0.380 / Virus Database: 213 - Release Date: 24/07/2002 =20 |