RE: [GD-Windows] Image formats (was [Algorithms] Scrolling starfi eld)
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From: Andrew G. <ag...@cl...> - 2002-07-31 16:35:34
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TIFFs look interesting, I'll have to check it out. It's not required that artists use the same format, just preferable. All out resources are munched into platform specific formats in a build process but we also have a variety of in-house tools that need to work with these resources in their native format and that format also has to be supported by 3rd party tools such as photoshop. Ideally it'll also support palettised images (with alpha) so we can allow artists to control colour reduction. Both TIFFs and PSD seem to fit these requirements which is cool, although I'm eyeing PSD with suspicion it being an Adobe thing :) Andrew Grant- Climax Brighton > -----Original Message----- > From: Rich [mailto:leg...@xm...] > Sent: 31 July 2002 17:13 > To: gam...@li... > Subject: Re: [GD-Windows] Image formats (was [Algorithms] Scrolling > starfi eld) > > > > Does PhotoShop have problems with TIFF and alpha channels? Personally > I don't see that the artist must be required to use the same format > for editing that the program eats during runtime. A simple batch file > or script and ImageMagick can do the conversion between the artist > pipeline and the program. > -- > Ask me about my upcoming book on Direct3D from Addison-Wesley! > Direct3D Book <http://www.xmission.com/~legalize/book/> > izfree: Open source tools for Windows Installer > <http://izfree.sourceforge.net> > > > ------------------------------------------------------- > This sf.net email is sponsored by: Dice - The leading online job board > for high-tech professionals. Search and apply for tech jobs today! > http://seeker.dice.com/seeker.epl?rel_code=31 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |