Re: [GD-Windows] Image formats (was [Algorithms] Scrolling starfield)
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From: brian h. <bri...@py...> - 2002-07-31 15:11:01
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> What formats are people using for images these days? We're currently using > TGA which "suffices" but isn't great due to Adobe less than embracing the > concept of alpha channels. Photoshop 7 completely and utterly broke TGA support, but you can supposedly go back and get the TGA exporter from PS6 and copy up to PS7 and it starts working again. This is OT, but damn, Adobe has the most piss poor attitude I've ever seen. When this TGA screwup was brought to their attention, their response was three fold: - testers should have pointed it out to them, hence it's not their fault - no one mentioned that alpha was being used "that way" (for games) - using alpha channel "that way" is clearly against the spec, and game developers are relying on "broken" behaviour (i.e. TGA support in PS up through PS6), so it's really their fault That, coupled with the completely broken PNG support in Photoshop, has just made me really dislike Adobe. Anyway, we use TGA, JPG and PNG. TGA if we need alpha or 16-bit; JPG if we need lots of compression; and PNG if we need the files to be compressed individually. -Hook |