[GD-Windows] ADSL firewall networking problems
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From: Ivan-Assen I. <as...@ha...> - 2002-04-18 14:22:19
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Hello, Just when we thought we have smoothed out all issues with our networking code, we encountered the reality of broadband. We had tested with dialups from various providers and everything was fine, but we have several betatesters which are on ADSL. The most peculiar thing is that the pre-game lobby and the in-game networking use the same Winsock2 calls (we use our own networking layer, on top of UDP), exactly the same ports, and still the lobby networking works through ADSL, while in-game no packets are received. The game, Celtic Kings, is a RTS with the traditional peer-to-peer lockstep network model. It works beautifully over thin pipes and with huge lags... What kind of firewalling/NAT/proxies are typical with ADSL providers? ADSL is not offered in our corner of Europe and thus it caught us entirely by surprise. Has anyone had such experience? Can you give us some advice (other than "heh, shoulda have used DirectPlay, ya losers") regards, Assen |