RE: [GD-Windows] Process communication
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From: Jon W. <hp...@mi...> - 2002-03-04 17:50:51
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The official solution is DCOM. Unfortunately, that's about as far from designed-for-games as you can come. In games, the real-time nature of a message ("I want it now") is much more important than something like "reliable, in-sequence delivery". This means that any RPC-like mechanism is doomed to failure, except for non-time- critical operations. Of course, those, you'd like to take care of before the game even starts, using some protocol like rsync. In your problem description, it was somewhat un-clear whether you were looking for a workflow/verioning system for in-house development and release management, or a run-time remote data management system. If what you meant was the former, I would suggest Perforce because of it's fast and flexible revision management, or possibly CVS because it's reliable and cheap. Cheers, / h+ > What mechanisms should I be looking at in Windows for remote > inter-object communication? |