RE: [GD-Windows] Process communication
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From: Jon W. <hp...@mi...> - 2002-03-04 17:50:51
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The official solution is DCOM. Unfortunately, that's about as far
from designed-for-games as you can come. In games, the real-time
nature of a message ("I want it now") is much more important than
something like "reliable, in-sequence delivery". This means that
any RPC-like mechanism is doomed to failure, except for non-time-
critical operations. Of course, those, you'd like to take care of
before the game even starts, using some protocol like rsync.
In your problem description, it was somewhat un-clear whether you
were looking for a workflow/verioning system for in-house
development and release management, or a run-time remote data
management system. If what you meant was the former, I would
suggest Perforce because of it's fast and flexible revision
management, or possibly CVS because it's reliable and cheap.
Cheers,
/ h+
> What mechanisms should I be looking at in Windows for remote
> inter-object communication?
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