Re: [GD-Windows] os version
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From: Pierre T. <p.t...@wa...> - 2002-02-12 18:37:53
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Sure but I was thinking of something more like pseudo-code for those parts. Exactly like what you wrote : "here, restore lost surfaces, re-load textures, etc". Oh, well. ----- Original Message ----- From: Jon Watte <hp...@mi...> To: <gam...@li...> Sent: Tuesday, February 12, 2002 7:17 PM Subject: RE: [GD-Windows] os version > > The problem is that the painful code is rather tightly integrated > with your texture management and render target system. Restoring > lost surfaces, re-loading texture image and whatnot is not exactly > the kind of code that you can slap in an FAQ :-( > > Cheers, > > / h+ > > > > This topic always causes flame wars. :-) > > > > Yeah and it's boring. Someone cool should write the painful code once and > > for all, put it somewhere on the net, answer the question in some FAQ, end > > of story. > > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 |