RE: [GD-Windows] os version
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From: Jon W. <hp...@mi...> - 2002-02-12 18:17:12
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The problem is that the painful code is rather tightly integrated with your texture management and render target system. Restoring lost surfaces, re-loading texture image and whatnot is not exactly the kind of code that you can slap in an FAQ :-( Cheers, / h+ > > This topic always causes flame wars. :-) > > Yeah and it's boring. Someone cool should write the painful code once and > for all, put it somewhere on the net, answer the question in some FAQ, end > of story. |