Re: [GD-Windows] disabling windows keys
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From: Lachlan L. <da_...@ho...> - 2002-02-12 03:30:15
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This is just my two cents here, but personally I can't stand it when you bump a windows key while playing a game and it jumps right out in order to open the start menu or whatever (and it always seems to happen at the most unapropriate times =). If you ask me, as long as the game isn't running in windowed mode, it should be able to trap the windows keys. If the player wants to use other windows operations then maybe they can run the game in windowed mode or something. There should at least be an option to turn windows keys off. Hope I didn't kick up an ant-hill here =) - Lachlan ----- Original Message ----- From: Rich <leg...@xm...> To: <gam...@li...> Sent: Tuesday, February 12, 2002 1:50 PM Subject: Re: [GD-Windows] disabling windows keys > > In article <002c01c1b36b$7cee2920$7f55533e@aurora>, > =?iso-8859-1?Q?Ignacio_Casta=F1o?= <cas...@ya...> writes: > > > Ok, I got rid of alt+tab, ctrl+esc, and alt+esc key combinations, but the > > user is still able to switch the task just by pressing any windows keys. > > Does somebody know how to disable them? > > Please tell me what title you're working on so I know to recommend > people to stay away from it. I can't stand games that try to disable > functionality that I -expect- to work on my PC. This philosophy is > the same one that gives us all those "NetMeeting disabled D3D" > problems. > -- > Ask me about my upcoming book on Direct3D from Addison-Wesley! > Direct3D Book <http://www.xmission.com/~legalize/book/> > Don't Support Spammers! Boycott Fractal Painter 7! > <http://www.xmission.com/~legalize/spammers.html> > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: > http://sourceforge.net/mailarchive/forum.php?forum_id=555 > |