RE: [GD-Windows] cursor over titlebar
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From: Brian H. <bri...@py...> - 2002-02-08 00:01:22
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Look at WM_NCMOUSEMOVE and if it enters your title area, show the cursor? case WM_NCMOUSEMOVE: { POINTS pts =3D MAKEPOINTS( lParam ); ev.evType =3D HEvent::ET_MOUSEMOVE; POINT pt =3D { pts.x, pts.y }; ScreenToClient( hWnd, &pt ); if ( pt.x < 0 ) ShowCursor( TRUE ); //or something like that } break; > -----Original Message----- > From: gam...@li...=20 > [mailto:gam...@li...] On=20 > Behalf Of Ignacio Casta=F1o > Sent: Thursday, February 07, 2002 3:47 PM > To: gam...@li... > Subject: [GD-Windows] cursor over titlebar >=20 >=20 > Hi, > I hide the mouse cursor using ShowCursor(0) when my app is=20 > activated, so that the cursor doesn't appear over the window.=20 > However, I would like to show it when it's over the titlebar,=20 > to allow the user to move the window. Any hints would be appreciated! >=20 >=20 > Ignacio Casta=F1o > ca...@as... >=20 >=20 >=20 > _________________________________________________________ > Do You Yahoo!? > Get your free @yahoo.com address at http://mail.yahoo.com >=20 >=20 > _______________________________________________ > Gamedevlists-windows mailing list=20 > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > Archives: http://sourceforge.net/mailarchive/forum.php?forum_id=3D555 >=20 |