RE: [GD-Windows] WA_CLICKACTIVE vs. WM_MOUSEACTIVATE
Brought to you by:
vexxed72
From: Brian H. <bri...@py...> - 2002-01-30 00:02:19
|
Yep. DefWindowProc() gets called on all messages except the ones it shouldn't =) (specifically, WM_CREATE, WM_DESTROY and WM_ERASEBKGND). Brian > -----Original Message----- > From: gam...@li... > [mailto:gam...@li...] On > Behalf Of Andrew Grant > Sent: Tuesday, January 29, 2002 3:57 PM > To: gam...@li... > Subject: Re: [GD-Windows] WA_CLICKACTIVE vs. WM_MOUSEACTIVATE > > > Do you call DefWindowProc at the bottom of your message loop? > > > // andrew > > ----- Original Message ----- > From: "Brian Hook" <bri...@py...> > To: <gam...@li...> > Sent: Tuesday, January 29, 2002 11:39 PM > Subject: RE: [GD-Windows] WA_CLICKACTIVE vs. WM_MOUSEACTIVATE > > > > > Oddly enough, I'm also not receiving WA_CLICKACTIVE in > > > WM_ACTIVATE...curiouser and curiouser. > > > > Okay, it's gone from curious to annoying. If I click on my app's > > title bar, I get WM_MOUSEACTIVATE and > WM_ACTIVATE/WA_CLICKACTIVE. If > > I click in the client area, however, I only get > WM_ACTIVATE/WA_ACTIVE. > > It's a pretty vanilla window. The only thing I can think > of is that > > some of the documentation throws around "Child window" as a term a > > lot, and since the only child windows I have are created by Windows > > (title bar, system menu), that my problem lies with that. > > > > Brian > > > > > > _______________________________________________ > > Gamedevlists-windows mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > > > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |