RE: [GD-Windows] Visual C++ .Net
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From: Gareth L. <GL...@cl...> - 2002-01-23 10:42:07
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But in vc7 from my experience ( Using the beta on the xbox ) even with the
extensions on "i" will be out of scope.
> -----Original Message-----
> From: Jon Watte [mailto:hp...@mi...]
> Sent: 22 January 2002 23:07
> To: Tom Hubina; gam...@li...
> Subject: RE: [GD-Windows] Visual C++ .Net
>
>
>
> If you turn off compiler extensions, "i" will be out of scope in
> VC6, too. The problem with that is that Windows headers certainly
> don't compile with language extensions turned off :-(
>
> Cheers,
>
> / h+
>
>
> > -----Original Message-----
> > From: gam...@li...
> > [mailto:gam...@li...]On
> Behalf Of
> > Tom Hubina
> > Sent: Tuesday, January 22, 2002 2:53 PM
> > To: gam...@li...
> > Subject: RE: [GD-Windows] Visual C++ .Net
> >
> >
> > At 01:42 PM 1/22/2002, Stefan Boberg wrote:
> > > - The v7 compiler is much more standards-compliant,
> but still lacks
> > >a few things such as Koenig lookup (I *think*), partial template
> > >specialisation and some other rarely-used gunk. This is apparently
> > >scheduled for the next VC release.
> >
> > OK. Is the scope of a variable declared in a for loop correct now?
> >
> > That is
> >
> > for(int i = 0; i < 5; i++)
> > {
> > }
> > i = 1; // i is out of scope on all compilers except VC 6
> >
> > Also .. do the Perforce and/or SourseSafe plug-ins still
> work correctly?
> >
> > Tom
> >
> >
> > _______________________________________________
> > Gamedevlists-windows mailing list
> > Gam...@li...
> > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows
> >
>
>
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