RE: [GD-Windows] Visual C++ .Net
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From: Gareth L. <GL...@cl...> - 2002-01-23 10:42:07
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But in vc7 from my experience ( Using the beta on the xbox ) even with the extensions on "i" will be out of scope. > -----Original Message----- > From: Jon Watte [mailto:hp...@mi...] > Sent: 22 January 2002 23:07 > To: Tom Hubina; gam...@li... > Subject: RE: [GD-Windows] Visual C++ .Net > > > > If you turn off compiler extensions, "i" will be out of scope in > VC6, too. The problem with that is that Windows headers certainly > don't compile with language extensions turned off :-( > > Cheers, > > / h+ > > > > -----Original Message----- > > From: gam...@li... > > [mailto:gam...@li...]On > Behalf Of > > Tom Hubina > > Sent: Tuesday, January 22, 2002 2:53 PM > > To: gam...@li... > > Subject: RE: [GD-Windows] Visual C++ .Net > > > > > > At 01:42 PM 1/22/2002, Stefan Boberg wrote: > > > - The v7 compiler is much more standards-compliant, > but still lacks > > >a few things such as Koenig lookup (I *think*), partial template > > >specialisation and some other rarely-used gunk. This is apparently > > >scheduled for the next VC release. > > > > OK. Is the scope of a variable declared in a for loop correct now? > > > > That is > > > > for(int i = 0; i < 5; i++) > > { > > } > > i = 1; // i is out of scope on all compilers except VC 6 > > > > Also .. do the Perforce and/or SourseSafe plug-ins still > work correctly? > > > > Tom > > > > > > _______________________________________________ > > Gamedevlists-windows mailing list > > Gam...@li... > > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > > > > > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows > |