RE: [GD-Windows] Visual C++ .Net
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From: Brian S. <bs...@mi...> - 2002-01-23 00:50:09
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I wish I'd known this trick in time for it to do me any good: #define for if (0) else for is your friend :) --brian > -----Original Message----- > From: Tom Hubina [mailto:to...@3d...] > Sent: Tuesday, January 22, 2002 2:53 PM > To: gam...@li... > Subject: RE: [GD-Windows] Visual C++ .Net >=20 > At 01:42 PM 1/22/2002, Stefan Boberg wrote: > > - The v7 compiler is much more standards-compliant, but still lacks > >a few things such as Koenig lookup (I *think*), partial template > >specialisation and some other rarely-used gunk. This is apparently > >scheduled for the next VC release. >=20 > OK. Is the scope of a variable declared in a for loop correct now? >=20 > That is >=20 > for(int i =3D 0; i < 5; i++) > { > } > i =3D 1; // i is out of scope on all compilers except VC 6 >=20 > Also .. do the Perforce and/or SourseSafe plug-ins still work correctly? >=20 > Tom >=20 >=20 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows |