RE: [GD-Windows] Visual C++ .Net
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From: Nathan R. <Nat...@te...> - 2002-01-22 21:35:58
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'Die' simply seems to be that magical point where the revenue generated by supporting a particular platform or product is overwhelmed by the cost of supporting that platform or product. It's just a cold and heartless business decision and nothing more. Just so we don't go too far OT here, Tony Cox just posted this in gd-algorithms: "The upgraded debugger has more functionality, remote debugging including into DLLs now 'just works'. The debugger includes multiple memory windows, and better support for STL debugging." I'm sold based on that fact alone (if it works as promised.) -----Original Message----- From: Tom Hubina [mailto:to...@3d...] Sent: Tuesday, January 22, 2002 2:58 PM To: gam...@li... Subject: Re: [GD-Windows] Visual C++ .Net At 12:52 PM 1/22/2002, Rich wrote: >In article <E0B4F5A89A36D5118FD700105A120D3904BEF1@EXCHANGE>, > Nathan Rausch <Nat...@te...> writes: > > > As far as Microsoft is concerned, 95 is dead and buried. 98 and NT4 are > just > > around the corner as well. > >Personally I can't wait for NT4 to die ;-) Define die? We still have a large number of customers purchasing our games and running them on Win95 and NT. Regardless of what MS does, we're still going to continue having people buy our games for those systems. Tom _______________________________________________ Gamedevlists-windows mailing list Gam...@li... https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows |