RE: [GD-Windows] Spin Control Right Align "Upside Down"
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From: Brian S. <bs...@mi...> - 2002-01-16 19:00:49
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From CSpinButtonCtrl: "Any time the minimum setting is greater than the maximum setting (for example, when the default settings are used), clicking the up arrow decreases the position value and clicking the down arrow increases it." Why the default has a minimum of 100 and a maximum of 0 is beyond me though. --brian > -----Original Message----- > From: Corrinne Yu [mailto:cor...@sp...] > Sent: Wednesday, January 16, 2002 10:54 AM > To: gam...@li... > Subject: [GD-Windows] Spin Control Right Align "Upside Down" >=20 > This is for the editor of my engine. >=20 > I have an auto-buddy-ed Spin Control that is aligned right to be edit > box. >=20 > It is such that artists can type in number of, use the spin to scroll it > bigger or smaller. >=20 > I notice that when you click the "up arrow" the numbers get bigger, and > the "down arrow" the numbers get smaller. >=20 > This seems upside down (or backwards) to me. :) >=20 > I figure in order to get the direction I want, I have to not use the > convenient auto-buddy, and manually link the edit box number and the > spin control value. >=20 > Before I waste time writing that code, I wonder if you know of a special > flag that would make the spin works "upside down" than from before (or a > way to call the Windows API to do it for you). >=20 > Thank you for any info from you Windows Experts out there. :) >=20 >=20 >=20 > _______________________________________________ > Gamedevlists-windows mailing list > Gam...@li... > https://lists.sourceforge.net/lists/listinfo/gamedevlists-windows |