[GD-Windows] XLATEOBJ_hGetColorTransform
Brought to you by:
vexxed72
From: Brian H. <bri...@py...> - 2002-01-09 02:55:18
|
It looks like about 20% of my time is spent in BitBlt() via DIBsections. Of that time, this funky call to XLATEOBJ_hGetColorTransform is consuming like 98% of the time. I'm guessing from the name that it's doing a color transform from my DIB to the screen, however both are in 16-bit. So I'm figuring one of two things is going on: - BitBlt() doesn't detect the unity situation with DIB sections - even though the DIB is 16-bits and the framebuffer is 16-bits, they're both "different" 16-bits. If this is the case, is there a way to query for the native format to allow for a unity blit? And just think, we were wondering if there was even going to be traffic on a Windows list that didn't talk about DX =) Brian |